![]() Except that is where Phantom Brigade goes rogue. Tactics and puzzles are a savory pairing - Might & Magic: Clash of Heroes and it's rowdy F2P scion Solgard have proven that out. That makes the game something like a mix between a tactics sim and a puzzle. But Phantom Brigade does this! The conceit of the game is that your guerilla mech force is overmatched, but has a piece of technology that might win them the war - a sophisticated "prediction" engine your mechs can use to project what your opponents will do. This is a very peculiar need, I will grant you. You know this! But once I've put in my turns, I want them to play out in real time. What I want - what I need - is Turn-Based Combat. It simply doesn't work like other games, and it's just an odd quirk of mine that I've been waiting for something like it since Mars Saga. ![]() I have no idea how you'd be able to turn a code for this game into a review. I grabbed it when it went on Early Access on EGS, so I've had years of experience with its concepts as they've been developed over the course of something like twenty one updates. I've been playing Phantom Brigade whenever I can tuck it in. ![]() I went pretty hard on Nike+ Kinect Training back in the day, about as hard as you could, its witch eye testing and judging me. It's essentially Jazzercize circa 2023, which probably explains his getup. I know Ronia used to emerge from the VR Version of Dance Central exhausted, so it's not super crazy that Gabriel's cyber excursions into the delicious Pistol Whip deposit him on the couch - damp, yet also greasy.
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